Germany, Seeking Independence From US, Pushes Cybersecurity Research

Germany announced a new agency on Wednesday to fund research on cybersecurity and to end its reliance on digital technologies from the United States, China and other countries.

Interior Minister Horst Seehofer told reporters that Germany needed new tools to become a top player in cybersecurity and shore up European security and independence.

“It is our joint goal for Germany to take a leading role in cybersecurity on an international level,” Seehofer told a news conference with Defense Minister Ursula von der Leyen. “We have to acknowledge we’re lagging behind, and when one is lagging, one needs completely new approaches.”

The agency is a joint interior and defense ministry project.

Germany, like many other countries, faces a daily barrage of cyberattacks on its government and industry computer networks.

However, the opposition Greens criticized the project. “This agency wouldn’t increase our information technology security, but further endanger it,” said Greens lawmaker Konstantin von Notz.

The agency’s work on offensive capabilities would undermine Germany’s diplomatic efforts to limit the use of cyberweapons internationally, he said. “As a state based on the rule of law, we can only lose a cyberpolitics arms race with states like China, North Korea or Russia,” he added, calling for “scarce resources” to be focused on hardening vulnerable systems.

Germany and other European countries also worry about their dependence on U.S. technologies. This follows revelations in 2012 by U.S. NSA whistleblower Edward Snowden of a massive spying network, as well as the U.S. Patriot Act which gave the U.S. government broad powers to compel companies to provide data.

“As a federal government we cannot stand idly by when the use of sensitive technology with high security relevance are controlled by other governments. We must secure and expand such key technologies of our digital infrastructure,” Seehofer said.

Virtual Reality: Digital Medicine to Combat Pain

Amanda Greene lives with pain.

“If I don’t have nerve pain, I might have joint pain. If I’m not having joint pain, I might have headaches,” Greene said.

The unrelenting pain is a symptom of lupus, an autoimmune disease in which a patient’s immune system attacks the body. Greene has tried acupuncture, massage and opioids, but realized she was allergic to the addictive pain medicine.

The newest therapy that excites her: virtual reality. Greene participated in a test through the company “appliedVR” to see if and how virtual reality could help patients. Greene’s virtual experience helped her to relax and trained her to breathe in a specific way. She saw a tree, crystals, water and her breath as she was guided to inhale and exhale.

“It worked. It works for me,” Greene said. “It’s the quality of life, it is the range of motion, it is like, forget about quality of life, it is the life.” 

VR in hospitals and clinics

Brennan Spiegel is a gastroenterologist who has used VR for his patients. He said abdominal pain and gastrointestinal discomfort, in some cases, are related to a patient’s mental state.

“Something like virtual reality actually can intercede in the brain-gut axis and sort of rewire the neurocircuitry in a way that helps to reduce abdominal pain,” said Spiegel, who is also director of Health Services Research at Cedars-Sinai and heads its virtual reality program.

More than 2,500 patients have been treated with virtual reality at Cedars-Sinai, a hospital with the largest documented therapeutic VR program in the world, according to Spiegel.

“Virtual reality can reduce pain, can reduce blood pressure, can improve quality of life, reduce anxiety and now, we’re looking to see can it do really important things like reduce the need for opioids.”

Spiegel said more than 100 hospitals across the United States are using VR as a form of therapy for patients to help manage symptoms such as pain and anxiety. He said an increasing number of countries worldwide are taking an interest, and doctors are starting to develop international guidelines on how to apply and validate the technology in health care.

Spiegel is now taking virtual reality outside the hospital to partner clinics such as Attune Health in Los Angeles, where many of the patients suffer from autoimmune or inflammatory diseases that cause symptoms such as joint pain.

A rheumatologist and founder of Attune Health, Swamy Venuturupalli is conducting a study on how VR can reduce the pain levels of patients in his clinic. Virtual experiences include swimming with dolphins and meditation exercises before a campfire. Venuturupalli said VR is not just a distraction for patients experiencing pain; it can also train them in deep breathing exercises and biofeedback.

“It allows you to connect with that part of your brain that you’re normally not in contact with — the part of the brain that controls respiration, the part of the brain that controls your heart rate and the emotional part of your brain,” Venuturupalli said.

Doctors are also looking into the potential side effects of VR, such as whether it could be addictive.

“It’s probably unlikely and, in fact, we have not seen abuse amongst our patients who are using it for therapeutic purposes rather than for gaming or entertainment,” Spiegel said.

The most common side effect for some patients, according to Spiegel, is “simulator sickness,” the feeling of dizziness and nausea when the patient is wearing a VR headset. He said less than 10 percent of patients experience this, but the symptoms quickly disappear when the headset comes off.

VR pharmacy and clinics

The company appliedVR uses immersive technology to help people manage pain and anxiety. It also is developing content and working with people in entertainment and academia to find VR experiences appropriate for patients. The vision is to have a VR pharmacy. 

“You need a wide variety of content because you have a wide variety of people in health care. From infancy to geriatrics and with every personality type,” said Josh Sackman, president and co-founder of appliedVR.

Swimming with dolphins may relax one patient, yet terrify another. Greene said watching a fashion show in virtual reality helps her escape her pain.

The medical world’s reaction to using VR in the clinical setting has changed in the past three years, said Sackman. In 2015, he experienced skepticism among doctors who wondered why television or a tablet couldn’t be used to distract patients. Sackman said that unlike a screen, VR blocks out the sights and sounds of a hospital or clinic as soon as the patient puts on the VR headset.

“In a matter of moments, you see a patient who is in agony, in terrible pain, stressed, having panic and all of a sudden, their body relaxes, a smile comes on their face and you see a physical transformation,” Sackman said.

Spiegel would like to create outpatient VR clinics. He said the aim is not to have patients stay in VR forever.

“The idea is to learn while you’re in virtual reality, that you do have governance over your body, that the mind matters and that you can learn these skills that are then reproduceable and could be called upon when you need them in the real world,” Spiegel said.

Virtual Reality: Digital Medicine to Combat Pain

Amanda Greene lives with pain.

“If I don’t have nerve pain, I might have joint pain. If I’m not having joint pain, I might have headaches,” Greene said.

The unrelenting pain is a symptom of lupus, an autoimmune disease in which a patient’s immune system attacks the body. Greene has tried acupuncture, massage and opioids, but realized she was allergic to the addictive pain medicine.

The newest therapy that excites her: virtual reality. Greene participated in a test through the company “appliedVR” to see if and how virtual reality could help patients. Greene’s virtual experience helped her to relax and trained her to breathe in a specific way. She saw a tree, crystals, water and her breath as she was guided to inhale and exhale.

“It worked. It works for me,” Greene said. “It’s the quality of life, it is the range of motion, it is like, forget about quality of life, it is the life.” 

VR in hospitals and clinics

Brennan Spiegel is a gastroenterologist who has used VR for his patients. He said abdominal pain and gastrointestinal discomfort, in some cases, are related to a patient’s mental state.

“Something like virtual reality actually can intercede in the brain-gut axis and sort of rewire the neurocircuitry in a way that helps to reduce abdominal pain,” said Spiegel, who is also director of Health Services Research at Cedars-Sinai and heads its virtual reality program.

More than 2,500 patients have been treated with virtual reality at Cedars-Sinai, a hospital with the largest documented therapeutic VR program in the world, according to Spiegel.

“Virtual reality can reduce pain, can reduce blood pressure, can improve quality of life, reduce anxiety and now, we’re looking to see can it do really important things like reduce the need for opioids.”

Spiegel said more than 100 hospitals across the United States are using VR as a form of therapy for patients to help manage symptoms such as pain and anxiety. He said an increasing number of countries worldwide are taking an interest, and doctors are starting to develop international guidelines on how to apply and validate the technology in health care.

Spiegel is now taking virtual reality outside the hospital to partner clinics such as Attune Health in Los Angeles, where many of the patients suffer from autoimmune or inflammatory diseases that cause symptoms such as joint pain.

A rheumatologist and founder of Attune Health, Swamy Venuturupalli is conducting a study on how VR can reduce the pain levels of patients in his clinic. Virtual experiences include swimming with dolphins and meditation exercises before a campfire. Venuturupalli said VR is not just a distraction for patients experiencing pain; it can also train them in deep breathing exercises and biofeedback.

“It allows you to connect with that part of your brain that you’re normally not in contact with — the part of the brain that controls respiration, the part of the brain that controls your heart rate and the emotional part of your brain,” Venuturupalli said.

Doctors are also looking into the potential side effects of VR, such as whether it could be addictive.

“It’s probably unlikely and, in fact, we have not seen abuse amongst our patients who are using it for therapeutic purposes rather than for gaming or entertainment,” Spiegel said.

The most common side effect for some patients, according to Spiegel, is “simulator sickness,” the feeling of dizziness and nausea when the patient is wearing a VR headset. He said less than 10 percent of patients experience this, but the symptoms quickly disappear when the headset comes off.

VR pharmacy and clinics

The company appliedVR uses immersive technology to help people manage pain and anxiety. It also is developing content and working with people in entertainment and academia to find VR experiences appropriate for patients. The vision is to have a VR pharmacy. 

“You need a wide variety of content because you have a wide variety of people in health care. From infancy to geriatrics and with every personality type,” said Josh Sackman, president and co-founder of appliedVR.

Swimming with dolphins may relax one patient, yet terrify another. Greene said watching a fashion show in virtual reality helps her escape her pain.

The medical world’s reaction to using VR in the clinical setting has changed in the past three years, said Sackman. In 2015, he experienced skepticism among doctors who wondered why television or a tablet couldn’t be used to distract patients. Sackman said that unlike a screen, VR blocks out the sights and sounds of a hospital or clinic as soon as the patient puts on the VR headset.

“In a matter of moments, you see a patient who is in agony, in terrible pain, stressed, having panic and all of a sudden, their body relaxes, a smile comes on their face and you see a physical transformation,” Sackman said.

Spiegel would like to create outpatient VR clinics. He said the aim is not to have patients stay in VR forever.

“The idea is to learn while you’re in virtual reality, that you do have governance over your body, that the mind matters and that you can learn these skills that are then reproduceable and could be called upon when you need them in the real world,” Spiegel said.

Virtual Reality: Digital Medicine to Combat Pain

More than 100 hospitals across the United States are using virtual reality or VR, as a form of therapy for patients to help manage symptoms such as pain and anxiety. An increasing number of countries worldwide are taking an interest in VR and doctors are starting to develop international guidelines on how to apply and validate VR in healthcare. VOA’s Elizabeth Lee reports from Los Angeles, where one hospital is leading the effort in using VR as digital medicine.

Virtual Reality: Digital Medicine to Combat Pain

More than 100 hospitals across the United States are using virtual reality or VR, as a form of therapy for patients to help manage symptoms such as pain and anxiety. An increasing number of countries worldwide are taking an interest in VR and doctors are starting to develop international guidelines on how to apply and validate VR in healthcare. VOA’s Elizabeth Lee reports from Los Angeles, where one hospital is leading the effort in using VR as digital medicine.

Rights Groups to Google: No Censored Search in China

More than a dozen human rights groups are urging Google not to offer censored internet search in China, amid reports it is planning to again provide the service in the giant market.

A joint letter Tuesday calls on CEO Sundar Pichai to explain what Google is doing to safeguard users from the Chinese government’s censorship and surveillance.

It describes the company’s secretive plan to build a search engine that would comply with Chinese censorship as representing “an alarming capitulation by Google on human rights.”

“The Chinese government extensively violates the rights to freedom of expression and privacy; by accommodating the Chinese authorities’ repression of dissent, Google would be actively participating in those violations for millions of internet users in China,” the letter says.

In a statement, Google said it has “been investing for many years to help Chinese users, from developing Android, through mobile apps such as Google Translate and Files Go, and our developer tools. But our work on search has been exploratory, and we are not close to launching a search product in China.”

In the U.S., President Donald Trump and other conservatives have lobbed charges of censorship at Google and other U.S. tech companies, though they haven’t provided evidence. On Tuesday, Trump claimed that Google had rigged search results about him “so that almost all stories & news is BAD.” A top adviser said the White House is “taking a look” at whether Google should face federal regulation. The companies deny the accusations.

Meanwhile, Apple announced plans last year to open a data center in mainland China with ties to the country’s government, raising concerns about the security of iCloud accounts that store personal information from Apple customers who live in mainland China, even when they’re traveling outside the country. Other major technology companies, including Amazon, Microsoft, and IBM, already had similar deals to run data centers in mainland China to remain in the good graces of the country’s Communist government.

Google employees protest

The rights groups’ expression of concern over a Chinese search engine from Google follows a letter earlier this month from more than a thousand Google employees protesting the China plans. The letter called on executives to review ethics and transparency at the company.

Google had previously complied with censorship controls starting in 2006 as it sought a toehold in the booming Chinese economy. But it exited the Chinese search market in 2010 under unrelenting pressure from human rights groups and some shareholders.

Tuesday’s letter, signed by groups including Amnesty International, Human Rights Watch and Reporters Without Borders, said China’s controls over the internet have only strengthened since then amid an overall crackdown on civil liberties and freedom of expression. The letter said it would be difficult for Google to relaunch a search engine “in a way that would be compatible with the company’s human rights responsibilities under international standards, or its own commitments.”

Investing in China

According to online news site The Intercept, Google created a custom Android app that will automatically filter out sites blocked by China’s so-called “Great Firewall.”

Google co-founder Sergey Brin was born in the Soviet Union in 1973 and lived there until age 6 when his family fled. He has said his experience with a repressive regime shaped his and the company’s views.

However, Pichai, who became CEO in 2015, has said he wants Google to be in China serving Chinese users.

In December, Google announced it was opening an artificial intelligence lab in Beijing, and in June, Google invested $550 million in JD.com, a Chinese e-commerce platform that is second only to Alibaba in the country. The companies said they would collaborate on retail solutions around the world without mentioning China, where Google services including Gmail and YouTube are blocked.

Cameroon Gaming Stars Train New Generation of Business Superheroes

Off a dusty path in the capital city, flanked by chickens roosting in the grass, one of Cameroon’s most successful digital startups is capitalizing on its success to foster a new generation of entrepreneurs.

Founded in 2013, Kiro’o Games has grown to become Central Africa’s first major video games studio. It draws on African mythology rather than Hollywood for inspiration, as in its fantasy role-playing game “Aurion: Legacy of the Kori-Odan.”

Today, Kiro’o’s online educational platform Rebuntu, launched in June last year, trains young Cameroonians to navigate obstacles in real-life business.

“Our generation has the duty to bring something really new that will finally generate growth,” said Olivier Madiba, founder and chief executive officer of Kiro’o.

Subscribers pay 10,000 Central African francs ($17.50) to access a digital training manual, featuring cartoons and advice on how to find good projects, hire the right staff and secure investor funding.

They can also seek online and in-person mentoring from Kiro’o staff.

In volatile Central Africa, better known for conflict, disease and poverty, training locals to set up international companies may seem like mission impossible.

Unlike neighboring states, Cameroon has been relatively stable for decades, but is blighted by high youth unemployment.

Many young people with professional education are forced to take up lower-skilled jobs such as farming, driving taxis and running market stalls.

But Kiro’o digital communications head William Fankam believes there is another way: create your own work.

“We are wall-breakers,” he told the Thomson Reuters Foundation, adding that the gaming team is determined not to let the region’s challenges halt their progress.

The company has broken down barriers in education, with its game designers managing to acquire expertise despite a lack of specialized training in Cameroon.

And it has also overcome the obstacle of financing, Fankam said, developing its own model to raise funds from investors.

The entrepreneurs’ training program aims to share Kiro’o’s pioneering approach with others, he added.

That may seem counter-intuitive in a competitive environment, but in Cameroon, there is a need to stimulate a dynamic and creative business community, he said.

“We realized we can’t evolve alone,” he said. “We want to create an ecosystem where we’ll have many startups with different services which would have an impact on the Cameroonian economy, and wider in Africa.”

In just over a year, about 1,000 Cameroonians have signed up for the training.

The Ministry of Posts and Telecommunications has paid inscription fees for more than 800 of them, who are looking to set up technology-focused businesses.

‘Impossible Dream’

Kenneth Fabo, who runs JeWash, a home dry-cleaning and ironing service in Douala and Yaounde, said the program is helping him devise a crowdfunding strategy to grow his business.

“They taught us a certain method that helped us prepare to fund-raise effectively,” he said, describing how he received training to ensure the business is managed transparently and responsibly in a way that reassures investors.

Kiro’o Games – despite its unique selling point as an African company producing culturally relevant video games – struggled to raise money at the start, said Madiba.

“All conventional investors, the banks, the businesses, rejected our project,” said Madiba, whose childhood ambition was to make computer games. “So we decided to invent our own fundraising process.”

Through a combination of tactics including YouTube videos, a campaign on creative funding platform Kickstarter and tapping non-conventional backers like the Cameroonian diaspora, the group went on to raise 130 million francs ($227,000) from nearly 90 international investors – “a dream that everyone told us was impossible,” said Madiba.

Arielle Kitio Tsamo, founder of CAYSTI, an initiative that trains youth in technology, and winner of the 2018 Norbert Segard Foundation prize for African innovation, said her company had benefited from the Kiro’o support.

“They helped us structure our business model,” she said, adding the scheme also connected her with government partners.

Business Against Poverty

Efforts to motivate entrepreneurs and share knowledge are vital in Cameroon, where the education system does not provide such training, said Steve Tchoumba, business development manager at ActivSpaces, an incubator and accelerator for tech startups.

It provides temporary office space, as well as business coaching and links with mentors and investors, and has also set up partnerships with schools and universities.

“We want to motivate youth to consider entrepreneurship – and specifically technological entrepreneurship – as a potential way of poverty alleviation,” said Tchoumba.

“For every company that is created, there is income for the country, there’s employment for the youth,” he said.

Tchoumba particularly hopes to foster social businesses that can bring wider benefits to local communities.

Multinational companies are also showing interest in West Africa’s startup scene.

Since 2017, Google has been running Launchpad Accelerator Africa, a training program for promising startups. In June, it began accepting applications from Cameroon, Senegal and Ivory Coast, among others.

Despite promising developments, many of the African incubators that have sprung up in the past five years have limited resources, World Bank private-sector specialist Alexandre Laure noted in a blog earlier this year.

Challenges include a lack of basic business necessities, such as a reliable power supply, with sub-Saharan Africa having the world’s lowest household electrification rate.

Kiro’o’s Madiba admits dealing with power cuts and other fundamental problems is tough, but says the group’s resilience has spurred it on to greater things.

“When we started we were just passionate — but at a certain point we became a symbol of something, and we didn’t anticipate this,” he said, referring to the frequent emails he receives from Cameroonians struggling to set up a business.

Many tell him they do not give up because Kiro’o shows that success is possible.

“It’s not only a job — you are building a legacy,” said Madiba.

($1 = 572.4500 CFA francs)

Cameroon Gaming Stars Train New Generation of Business Superheroes

Off a dusty path in the capital city, flanked by chickens roosting in the grass, one of Cameroon’s most successful digital startups is capitalizing on its success to foster a new generation of entrepreneurs.

Founded in 2013, Kiro’o Games has grown to become Central Africa’s first major video games studio. It draws on African mythology rather than Hollywood for inspiration, as in its fantasy role-playing game “Aurion: Legacy of the Kori-Odan.”

Today, Kiro’o’s online educational platform Rebuntu, launched in June last year, trains young Cameroonians to navigate obstacles in real-life business.

“Our generation has the duty to bring something really new that will finally generate growth,” said Olivier Madiba, founder and chief executive officer of Kiro’o.

Subscribers pay 10,000 Central African francs ($17.50) to access a digital training manual, featuring cartoons and advice on how to find good projects, hire the right staff and secure investor funding.

They can also seek online and in-person mentoring from Kiro’o staff.

In volatile Central Africa, better known for conflict, disease and poverty, training locals to set up international companies may seem like mission impossible.

Unlike neighboring states, Cameroon has been relatively stable for decades, but is blighted by high youth unemployment.

Many young people with professional education are forced to take up lower-skilled jobs such as farming, driving taxis and running market stalls.

But Kiro’o digital communications head William Fankam believes there is another way: create your own work.

“We are wall-breakers,” he told the Thomson Reuters Foundation, adding that the gaming team is determined not to let the region’s challenges halt their progress.

The company has broken down barriers in education, with its game designers managing to acquire expertise despite a lack of specialized training in Cameroon.

And it has also overcome the obstacle of financing, Fankam said, developing its own model to raise funds from investors.

The entrepreneurs’ training program aims to share Kiro’o’s pioneering approach with others, he added.

That may seem counter-intuitive in a competitive environment, but in Cameroon, there is a need to stimulate a dynamic and creative business community, he said.

“We realized we can’t evolve alone,” he said. “We want to create an ecosystem where we’ll have many startups with different services which would have an impact on the Cameroonian economy, and wider in Africa.”

In just over a year, about 1,000 Cameroonians have signed up for the training.

The Ministry of Posts and Telecommunications has paid inscription fees for more than 800 of them, who are looking to set up technology-focused businesses.

‘Impossible Dream’

Kenneth Fabo, who runs JeWash, a home dry-cleaning and ironing service in Douala and Yaounde, said the program is helping him devise a crowdfunding strategy to grow his business.

“They taught us a certain method that helped us prepare to fund-raise effectively,” he said, describing how he received training to ensure the business is managed transparently and responsibly in a way that reassures investors.

Kiro’o Games – despite its unique selling point as an African company producing culturally relevant video games – struggled to raise money at the start, said Madiba.

“All conventional investors, the banks, the businesses, rejected our project,” said Madiba, whose childhood ambition was to make computer games. “So we decided to invent our own fundraising process.”

Through a combination of tactics including YouTube videos, a campaign on creative funding platform Kickstarter and tapping non-conventional backers like the Cameroonian diaspora, the group went on to raise 130 million francs ($227,000) from nearly 90 international investors – “a dream that everyone told us was impossible,” said Madiba.

Arielle Kitio Tsamo, founder of CAYSTI, an initiative that trains youth in technology, and winner of the 2018 Norbert Segard Foundation prize for African innovation, said her company had benefited from the Kiro’o support.

“They helped us structure our business model,” she said, adding the scheme also connected her with government partners.

Business Against Poverty

Efforts to motivate entrepreneurs and share knowledge are vital in Cameroon, where the education system does not provide such training, said Steve Tchoumba, business development manager at ActivSpaces, an incubator and accelerator for tech startups.

It provides temporary office space, as well as business coaching and links with mentors and investors, and has also set up partnerships with schools and universities.

“We want to motivate youth to consider entrepreneurship – and specifically technological entrepreneurship – as a potential way of poverty alleviation,” said Tchoumba.

“For every company that is created, there is income for the country, there’s employment for the youth,” he said.

Tchoumba particularly hopes to foster social businesses that can bring wider benefits to local communities.

Multinational companies are also showing interest in West Africa’s startup scene.

Since 2017, Google has been running Launchpad Accelerator Africa, a training program for promising startups. In June, it began accepting applications from Cameroon, Senegal and Ivory Coast, among others.

Despite promising developments, many of the African incubators that have sprung up in the past five years have limited resources, World Bank private-sector specialist Alexandre Laure noted in a blog earlier this year.

Challenges include a lack of basic business necessities, such as a reliable power supply, with sub-Saharan Africa having the world’s lowest household electrification rate.

Kiro’o’s Madiba admits dealing with power cuts and other fundamental problems is tough, but says the group’s resilience has spurred it on to greater things.

“When we started we were just passionate — but at a certain point we became a symbol of something, and we didn’t anticipate this,” he said, referring to the frequent emails he receives from Cameroonians struggling to set up a business.

Many tell him they do not give up because Kiro’o shows that success is possible.

“It’s not only a job — you are building a legacy,” said Madiba.

($1 = 572.4500 CFA francs)

Oprah, John Legend Voice ‘Madagascar’ Director’s VR Passion Project

It’s been around for decades, but, unlike regular 3D, virtual reality (VR) has yet to make a big impact in the movie industry, something a maker of Hollywood animations believes can change – if the films are good enough.

Eric Darnell, who co-wrote and directed the “Madagascar” movies, showed his own VR film at the Venice Film Festival this week, “Crow: The Legend,” in which the viewer is immersed in the story of a mythical bird that has to fly to the sun to bring back warmth to the Earth.

With a voice cast that includes Oprah Winfrey, John Legend and “Crazy Rich Asians” star Constance Wu, “Crow” is hardly an amateur affair, but Darnell’s Baobab Studios will be giving the movie away rather than selling it, as a way to generate interest in the medium.

“I don’t expect it’s going to be today or six months even,” he said of when VR might go mainstream.

“The technology has to get better, headsets have to get cheaper, the content has to get better and that’s at least as important as anything else,” Darnell told Reuters. “It’s a chicken and an egg thing. You can make all the great headsets you can but if there’s not great content … what’s the point?”

Darnell said he was attracted to VR after becoming “a little bit stale” making regular animation.

“When I put a VR headset on, it just blew me away and it reminded me of the first time I saw computer animation back in the early 80s … (That) launched a whole career for me and so when I put that headset on it reminded me of what I felt like

back then.”

In “Crow”, based on a native American legend, the viewer wears a VR helmet and hand-controllers to join the bird on its adventure, using the hands to send waves of virtual energy to help it on its way.

“I think the way we are really going to get there is by putting the viewer inside the story,” Darnell said. “Not just playing a story for them, putting them inside the story so that other characters recognize that the viewer is there and that it means something to them, that you are in their world.”

The Venice Film Festival runs from Aug. 29 to Sept 8.

Oprah, John Legend Voice ‘Madagascar’ Director’s VR Passion Project

It’s been around for decades, but, unlike regular 3D, virtual reality (VR) has yet to make a big impact in the movie industry, something a maker of Hollywood animations believes can change – if the films are good enough.

Eric Darnell, who co-wrote and directed the “Madagascar” movies, showed his own VR film at the Venice Film Festival this week, “Crow: The Legend,” in which the viewer is immersed in the story of a mythical bird that has to fly to the sun to bring back warmth to the Earth.

With a voice cast that includes Oprah Winfrey, John Legend and “Crazy Rich Asians” star Constance Wu, “Crow” is hardly an amateur affair, but Darnell’s Baobab Studios will be giving the movie away rather than selling it, as a way to generate interest in the medium.

“I don’t expect it’s going to be today or six months even,” he said of when VR might go mainstream.

“The technology has to get better, headsets have to get cheaper, the content has to get better and that’s at least as important as anything else,” Darnell told Reuters. “It’s a chicken and an egg thing. You can make all the great headsets you can but if there’s not great content … what’s the point?”

Darnell said he was attracted to VR after becoming “a little bit stale” making regular animation.

“When I put a VR headset on, it just blew me away and it reminded me of the first time I saw computer animation back in the early 80s … (That) launched a whole career for me and so when I put that headset on it reminded me of what I felt like

back then.”

In “Crow”, based on a native American legend, the viewer wears a VR helmet and hand-controllers to join the bird on its adventure, using the hands to send waves of virtual energy to help it on its way.

“I think the way we are really going to get there is by putting the viewer inside the story,” Darnell said. “Not just playing a story for them, putting them inside the story so that other characters recognize that the viewer is there and that it means something to them, that you are in their world.”

The Venice Film Festival runs from Aug. 29 to Sept 8.

Sucking Carbon From Air, Swiss Firm Wins New Funds for Climate Fix

A small Swiss company won $31 million in new investment on Tuesday to suck carbon dioxide from thin air as part of a fledgling, costly technology that may gain wider acceptance from governments in 2018 as a way to slow climate change.

Climeworks AG, which uses high-tech filters and fans to extract carbon dioxide from the atmosphere at a cost of about $600 a ton, raised the money from investors including Zurich Cantonal Bank.

“It’s all about cost reductions,” Jan Wurzbacher, a co-founder and co-CEO of Climeworks, told Reuters of how the company would use the funds.

Extracting vast amounts of carbon dioxide from the atmosphere could help to limit global warming, blamed for causing more heatwaves, wildfires, floods and rising sea levels.

The company says it has a long-term “vision” of capturing one percent of man-made carbon dioxide emissions by 2025.

But that is a far off. Its capacity is just 1,000 tons of carbon dioxide a year while global emissions totalled 32.5 billion tons in 2017, according to the International Energy Agency.

And costs are now too high.

In June, however, Climeworks’ main rival, Canadian-based Carbon Engineering, outlined the design of a plant that it said could extract carbon dioxide from the air for perhaps as little as $94 a ton.

That could make the technology more feasible if governments jack up penalties for carbon emissions this century. In a European market, carbon emissions prices are now about 21 euros a ton.

Climework’s industrial plant in Switzerland now sells carbon dioxide to nearby greenhouses as an airborne fertilizer for tomatoes or cucumbers. It also has a project in Iceland where the gas is buried deep underground.

After the new round, investments in Climeworks’s technology total about $50 million, it said. The company has expanded to 60 employees from 30 since the start of 2017.

A draft U.N. scientific report, due for publication in October about ways to achieve the goals of the 2015 Paris climate agreement, is likely to boost such “carbon dioxide removal” (CDR) technologies.

Until now, such CDR has often been bundled with other more exotic and risky “geoengineering” technologies such as spraying chemicals into the upper atmosphere to dim sunlight.

But the draft by the Intergovernmental Panel on Climate Change, seen by Reuters, categorizes CDR for the first time as “mitigation,” the mainstream term used for cutting greenhouse gas emissions.

($1 = 0.9957 Swiss francs)

Sucking Carbon From Air, Swiss Firm Wins New Funds for Climate Fix

A small Swiss company won $31 million in new investment on Tuesday to suck carbon dioxide from thin air as part of a fledgling, costly technology that may gain wider acceptance from governments in 2018 as a way to slow climate change.

Climeworks AG, which uses high-tech filters and fans to extract carbon dioxide from the atmosphere at a cost of about $600 a ton, raised the money from investors including Zurich Cantonal Bank.

“It’s all about cost reductions,” Jan Wurzbacher, a co-founder and co-CEO of Climeworks, told Reuters of how the company would use the funds.

Extracting vast amounts of carbon dioxide from the atmosphere could help to limit global warming, blamed for causing more heatwaves, wildfires, floods and rising sea levels.

The company says it has a long-term “vision” of capturing one percent of man-made carbon dioxide emissions by 2025.

But that is a far off. Its capacity is just 1,000 tons of carbon dioxide a year while global emissions totalled 32.5 billion tons in 2017, according to the International Energy Agency.

And costs are now too high.

In June, however, Climeworks’ main rival, Canadian-based Carbon Engineering, outlined the design of a plant that it said could extract carbon dioxide from the air for perhaps as little as $94 a ton.

That could make the technology more feasible if governments jack up penalties for carbon emissions this century. In a European market, carbon emissions prices are now about 21 euros a ton.

Climework’s industrial plant in Switzerland now sells carbon dioxide to nearby greenhouses as an airborne fertilizer for tomatoes or cucumbers. It also has a project in Iceland where the gas is buried deep underground.

After the new round, investments in Climeworks’s technology total about $50 million, it said. The company has expanded to 60 employees from 30 since the start of 2017.

A draft U.N. scientific report, due for publication in October about ways to achieve the goals of the 2015 Paris climate agreement, is likely to boost such “carbon dioxide removal” (CDR) technologies.

Until now, such CDR has often been bundled with other more exotic and risky “geoengineering” technologies such as spraying chemicals into the upper atmosphere to dim sunlight.

But the draft by the Intergovernmental Panel on Climate Change, seen by Reuters, categorizes CDR for the first time as “mitigation,” the mainstream term used for cutting greenhouse gas emissions.

($1 = 0.9957 Swiss francs)